Mono Class Library: Overview

Mono.Simd.ArrayExtensions: Members

The members of Mono.Simd.ArrayExtensions are listed below.

See Also: Inherited members from System.Object

Public Methods

static
GetVector(this byte[], int) : Vector16b
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static
GetVector(this double[], int) : Vector2d
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static
GetVector(this short[], int) : Vector8s
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static
GetVector(this int[], int) : Vector4i
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static
GetVector(this long[], int) : Vector2l
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static
GetVector(this sbyte[], int) : Vector16sb
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static
GetVector(this float[], int) : Vector4f
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static
GetVector(this ushort[], int) : Vector8us
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static
GetVector(this uint[], int) : Vector4ui
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static
GetVector(this ulong[], int) : Vector2ul
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static
GetVectorAligned(this byte[], int) : Vector16b
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static
GetVectorAligned(this double[], int) : Vector2d
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static
GetVectorAligned(this short[], int) : Vector8s
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static
GetVectorAligned(this int[], int) : Vector4i
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static
GetVectorAligned(this long[], int) : Vector2l
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static
GetVectorAligned(this sbyte[], int) : Vector16sb
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static
GetVectorAligned(this float[], int) : Vector4f
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static
GetVectorAligned(this ushort[], int) : Vector8us
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static
GetVectorAligned(this uint[], int) : Vector4ui
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static
GetVectorAligned(this ulong[], int) : Vector2ul
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static
IsAligned<T>(this T[], int) : bool
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static
SetVector(this byte[], Vector16b, int)
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static
SetVector(this double[], Vector2d, int)
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static
SetVector(this short[], Vector8s, int)
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static
SetVector(this int[], Vector4i, int)
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static
SetVector(this long[], Vector2l, int)
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static
SetVector(this sbyte[], Vector16sb, int)
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static
SetVector(this float[], Vector4f, int)
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static
SetVector(this ushort[], Vector8us, int)
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static
SetVector(this uint[], Vector4ui, int)
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static
SetVector(this ulong[], Vector2ul, int)
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static
SetVectorAligned(this byte[], Vector16b, int)
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static
SetVectorAligned(this double[], Vector2d, int)
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static
SetVectorAligned(this short[], Vector8s, int)
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static
SetVectorAligned(this int[], Vector4i, int)
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static
SetVectorAligned(this long[], Vector2l, int)
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static
SetVectorAligned(this sbyte[], Vector16sb, int)
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static
SetVectorAligned(this float[], Vector4f, int)
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static
SetVectorAligned(this ushort[], Vector8us, int)
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static
SetVectorAligned(this uint[], Vector4ui, int)
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static
SetVectorAligned(this ulong[], Vector2ul, int)
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