Mono Class Library: OverviewMono.Unix.UnixClient: Members |
The members of Mono.Unix.UnixClient are listed below.
See Also: Inherited members from System.MarshalByRefObject
Creates a new UnixClient with no connection. Creates a new UnixClient and establishes a connection to the passed in Mono.Unix.UnixEndPoint. Most of the time users will want to use the UnixClient(string) constructor instead, unless you already have a Mono.Unix.UnixEndPoint. Create a new UnixClient and connect to the server specified by path.
Client System.Net.Sockets.Socket. The underlying System.Net.Sockets.Socket for this UnixClient. LingerState System.Net.Sockets.LingerOption. If set, the socket will remain open after it has been instructed to close, in order to send data that remains in the buffer. [read-only] PeerCredential PeerCred. Gets the credentials for the other side of the Unix domain socket connection. ReceiveBufferSize int. The size of the receive buffer ReceiveTimeout int. The amount of time to wait when receiving data once a read has started. SendBufferSize int. The size of the send buffer. SendTimeout int. The amount of time to wait when sending data once a write has started.
Close() Closes the connectionConnect(UnixEndPoint) Connects to a Unix domain socket specified by the endpoint.Connect(string) Connects to a Unix domain socket specified by path.Dispose() Disposes of all managed resources of this UnixClient.Finalize() Documentation for this section has not yet been entered.GetStream() : System.Net.Sockets.NetworkStream Gets the underlying System.Net.Sockets.NetworkStream for this UnixClient.