ECMA-334 C# Language Specification17.4.3: Volatile fields |
When a field-declaration
includes a volatile modifier, the fields introduced by that declaration are volatile fields. For non-volatile fields, optimization techniques that reorder instructions can lead to unexpected and unpredictable results in multi-threaded programs that access fields without synchronization such as that provided by the lock-statement
(15.12). These optimizations can be performed by the compiler, by the runtime system, or by hardware. For volatile fields, such reordering optimizations are restricted:
These restrictions ensure that all threads will observe volatile writes performed by any other thread in the order in which they were performed. A conforming implementation is not required to provide a single total ordering of volatile writes as seen from all threads of execution. The type of a volatile field must be one of the following:
reference-type
. enum-type
having an enum base type of byte , sbyte , short , ushort , int , or uint .
produces the output:
using System;
using System.Threading;
class Test
{
public static int result;
public static volatile bool finished;
static void Thread2() {
result = 143;
finished = true;
}
static void Main() {
finished = false;
// Run Thread2() in a new thread
new Thread(new ThreadStart(Thread2)).Start();
// Wait for Thread2 to signal that it has a result by setting
// finished to true.
for (;;) {
if (finished) {
Console.WriteLine("result = {0}", result);
return;
}
}
}
}
result = 143