ECMA-334 C# Language Specification17.9: Operators |
An operator is a member that defines the meaning of an expression operator that can be applied to instances of the class. Operators are declared using operator-declarations:
attributes
opt operator-modifiers
operator-declarator
operator-body
operator-modifier
operator-modifiers
operator-modifier
unary-operator-declarator
binary-operator-declarator
conversion-operator-declarator
type
operator overloadable-unary-operator
(
type
identifier
)
+
-
!
~
++
--
true false type
operator overloadable-binary-operator
(
type
identifier
,
type
identifier
)
+
-
*
/
%
&
|
^
<<
>>
==
!=
>
<
>=
<=
type
(
type
identifier
)
type
(
type
identifier
)
block
;
There are three categories of overloadable operators: Unary operators (17.9.1), binary operators (17.9.2), and conversion operators (17.9.3).
When an operator declaration includes an extern modifier, the operator is said to be an external operator. Because an external operator provides no actual implementation, its operator-body
consists of a semi-colon. For all other operators, the operator-body
consists of a block, which specifies the statements to execute when the operator is invoked. The block of an operator must conform to the rules for value-returning methods described in 17.5.8.
The following rules apply to all operator declarations:
Each operator category imposes additional restrictions, as described in the following sections.
Like other members, operators declared in a base class are inherited by derived classes. Because operator declarations always require the class or struct in which the operator is declared to participate in the signature of the operator, it is not possible for an operator declared in a derived class to hide an operator declared in a base class. Thus, the new modifier is never required, and therefore never permitted, in an operator declaration.
Additional information on unary and binary operators can be found in 14.2.
Additional information on conversion operators can be found in 13.4.
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