ECMA-334 C# Language Specification8.7.5: Events (informative) |
An event is a member that enables an object or class to provide notifications. A class defines an event by providing an event declaration (which resembles a field declaration, though with an added event keyword) and an optional set of event accessors. The type of this declaration must be a delegate type.
An instance of a delegate type encapsulates one or more callable entities. For instance methods, a callable entity consists of an instance and a method on that instance. For static methods, a callable entity consists of just a method. Given a delegate instance and an appropriate set of arguments, one can invoke all of that delegate instance's methods with that set of arguments.
In the example
public delegate void EventHandler(object sender, System.EventArgs e); public class Button { public event EventHandler Click; public void Reset() { Click = null; } } |
using System; public class Form1 { public Form1() { // Add Button1_Click as an event handler for Button1's Click event Button1.Click += new EventHandler(Button1_Click); } Button Button1 = new Button(); void Button1_Click(object sender, EventArgs e) { Console.WriteLine("Button1 was clicked!"); } public void Disconnect() { Button1.Click -= new EventHandler(Button1_Click); } } |
For a simple event declaration such as
public event EventHandler Click; |
An implementer who wants more control can get it by explicitly providing add and remove accessors. For example, the Button class could be rewritten as follows:
public class Button { private EventHandler handler; public event EventHandler Click { add { handler += value; } remove { handler -= value; } } } |
This change has no effect on client code, but allows the Button class more implementation flexibility. For example, the event handler for Click need not be represented by a field.